![]() ![]() Make sure the scale and movement is snapped to something like 1 and 100 respectively. We will use this in the sample, however feel free to use your own assets ![]() Dungeon Architect comes with a rapid prototyping toolset that makes it easy to quickly build your rooms. If the level is currently selected, all dropped actors will be placed on itĭrag drop and design your module. In the Levels window, drag drop our module level and double click on it to make sure it is the currently selected level. It order to make it easier to design our rooms in these levels, We’ll create a new level (temporary) and edit our module level files from thereĬreate a new level from File > New Level and choose the default one These level files are empty and don’t have any lights. Right click on the content browser and create a new level file (Right click so the new level file is empty as we don’t want the skybox, lights etc) You design a module in separate level files and you specify connection points (usually doors) that should be used for stitching the doors together. Here is where we’ll register our module level files when we create them.Ī module is a pre-designed room. ![]() This is the editor for the module database. Note: Make sure it is SnapMap and not Snap builderĬreate a new module database in the Content Browserĭouble click to open it. ![]()
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